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- on mouseDown
- global bot3
- repeat while stillDown()
- if rollOver(clickOn()) then
- set the castNum of sprite clickOn() to the number of cast "SW.OFF"
- next repeat
- end if
- set the castNum of sprite clickOn() to the number of cast "SW.ON"
- end repeat
- set the castNum of sprite clickOn() to the number of cast "SW.ON"
- if rollOver(clickOn()) then
- puppetSound("ZAP")
- end if
- updateStage()
- set w to the ticks + 60
- repeat while w > the ticks
- nothing()
- end repeat
- puppetSound(0)
- updateStage()
- set bot3 to 2
- end
-